Narrative puzzles on the web
Two early prototypes — Nothing Pending and The Archive Incident — and what Papers, Please taught me about pressure.
game-designnext.jspuzzle
Short write-ups on game design, web development, and lessons from active projects.
Two early prototypes — Nothing Pending and The Archive Incident — and what Papers, Please taught me about pressure.
Why I moved from a static site to App Router, next-intl, and a data-driven project model.
How upgrade synergies and pressure from all directions shape a browser arcade that rewards mastery.